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Creating an animation with BuffferedImages



Hi,

I'm currently working with SGT for a school-project.

My current target is to create an animation out of the given data.
Because of the great amount of data I want to preload the frames to BufferdImages (or something similar) to enhance the performance.

To do so I call the paint(Graphics g) method with the Graphics-object from the BufferedImage.
But when I want to show the BufferedImage on the screen the screen remains empty.

Are there any methods I have to call first in order to get the data drawn?

Thanks in advice,
Matthias




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