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Creating an animation with BuffferedImages
- To: sgt@noaa.gov
- Subject: Creating an animation with BuffferedImages
- From: Matthias Trümmel <matthias.truemmel@gmail.com>
- Date: Sun, 13 Jan 2008 13:55:23 +0100
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- In-reply-to: <1fb58bcd0801121426p78fe65adk72c55ffaa56b30a0@mail.gmail.com>
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- Reply-to: Matthias Trümmel <matthias.truemmel@gmail.com>
- Sender: owner-sgt@noaa.gov
Hi,
I'm currently working with SGT for a school-project.
My current target is to create an animation out of the given data.
Because of the great amount of data I want to preload the frames to BufferdImages (or something similar) to enhance the performance.
To do so I call the paint(Graphics g) method with the Graphics-object from the BufferedImage.
But when I want to show the BufferedImage on the screen the screen remains empty.
Are there any methods I have to call first in order to get the data drawn?
Thanks in advice,
Matthias
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